TARGET MARKET

The gaming market in Indonesia is the 16th largest in the world and the largest in Southeast Asia. At the end of 2021, sales accounted for 1.92 billion USD

Revenue in the Video Games segment is projected to reach US$2,054.00m in 2022.

Revenue is expected to show an annual growth rate (CAGR 2022-2026) of 6.85%, resulting in a projected market volume of US$2,677.00m by 2026.

In the Video Games segment, the number of users is expected to amount to 131.0m users by 2026.

User penetration will be 40.8% in 2022 and is expected to hit 45.2% by 2026.

The largest segment is Mobile Games with a market volume of US$1,578.00m in 2022.

In global comparison, most revenue will be generated in China (US$55,570.00m in 2022).

The average revenue per user (ARPU) in the Video Games segment is projected to amount to US$18.02 in 2022.

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